Spikeball Rulebooks

BYSC SPIKEBALL RULES

 

TEAMS

  1. Teams will consist of a minimum of 4 players and a maximum of 6 on the roster.
  2. All players must be listed on the roster and acknowledge upon registration the Terms & Conditions to participate.
  3. Players must be at least 21 years of age.
  4. A team must have at least four players present to start a game, one of whom must be female.
  5. Players can only be on one roster per league.

 

EQUIPMENT

  1. BYSC will provide all required equipment.

 

TIME and BOUNDARIES

  1. Games will be played to a 45 minute time limit.
  2. Play as many matches within the 45 minute time limit.
  3. Boundary Lines.  To be determined depending on the location

 

PLAY OF GAME

  1. Rock-paper-scissors will determine who will start of the game. This will set the rotation of starting service for each game thereafter.
  2. Objective. The serving team will put the ball into play by hitting the ball off the center net to begin. Each team has up to three hits before “spiking” the ball onto the net for the opposing team to play. This repeats until one team faults. Points are scored on every service play. There are no side outs; scoring is rally only.
  3. Substitutions. Substitutions may be made only between games and/or if there is an injury.
  4. Timeouts. There are no timeouts.
  5. Scoring. Points are awarded after each volley (rally format). Points can be won by both the serving and receiving team. If a game is still in progress with less than two minutes left on the game clock, the team with the most points will win the game once final buzzer has been heard.
  6. Points. Teams win a match by winning the most games. To win a game, a team must score 11 points and win by two points. Play will continue until a team reaches a two-point advantage or until a team scores 13 points with a one-point advantage.

TEAM LINEUP

  1. Game Lineup. A team will have two players side by side per game. Players may change positions and move around the court after the ball is served. At least one female MUST BE playing in every other game.
  2. the serving team cannot hit a legal serve on the second try, they lose the point. If the receiver does not call “let,” play continues.
  3. If the ball takes an unpredicted bounce and lands back on the net or the rim, the other team scores a point, and possession changes.
  4. If the ball contacts the rim at any time, the other team scores a point, and possession changes.

SCORING POINTS

At Time of Service. All players must be within the court boundaries when the ball is served.

SERVICE and ROTATION of PLAYERS:

Service Setup. The receiving team sets its position first. The server stands directly across from the receiving player. ONLY the designated receiver can field the serve.

  1. Serving Player. The player must release (toss) the ball before contact and clearly hit the ball with one hand (open or closed) or any part of one arm. If the server does not like the toss, he or she needs to let the ball drop to the ground. This will give the server ONE more chance to toss and serve the ball.
  2. Rotation Before Service. Following a side out, the team gaining service must rotate servers.
  3. Winning Service. After a server wins the point, he or she changes positions with a teammate so he or she is directly across from the other member of the receiving team (similar to tennis).
  4. Service Line. The server must be just behind the service line, which is six feet from the net.
  5. Player Stance. Partners of the servers and receivers MUST also be standing at their six-foot line. ONLY the receiver may stand where he or she wants, across from the server, to prepare for the serve.
  6. Duration of Service. The server continues until other team wins a point. The four players serve in the same sequence throughout the game, changing the server each time the receiving team wins a rally.
  7. Serves can be as hard or as soft as the server likes.
  8. Serves must be below the receiver’s raised hand. If the receiver can catch the ball, it has to be played. If the ball is too high, the receiver must call “let” before his or her teammate touches the ball. The serving team has one more try to serve. If the serving team cannot hit a legal serve on the second try, it loses the point. If the receiver does not call “let,” play continues.
  9. The ball must come cleanly off the net on a serve. If the ball takes an unpredictable bounce (commonly known as “pocket”), the receiver must call “let” before his or her teammate touches the ball. The serving team has one more try to give a clean serve. If

Points are awarded when:

  1. the ball isn’t hit back into the net within three hits;
  2. the ball hits the ground;
  3. the ball hits the rim (including clips), even during a serve;
  4. the ball does not bounce off the net in a single bounce (it must clear the rim to be good); or
  5. there is an illegal serve or other infraction.

BALL and NET CONTACT

  1. Ball In Play. After the ball is served, the ball is in play.
  2. Ball Out of Play. When the ball touches the court or any other object other than the four players, the ball is dead.
  3. Team Hits.
    1. A team must “spike” the ball to the net after a maximum of three hits.
    2. If four or more hits are used, a fault occurs.
    3. No player may hit the ball two times consecutively.
    4. You can use any part of your body to hit the ball, and it counts as your hit.
  1. Gender Play. At least one female from each team must be playing in every other game.
  2. “Hinder.” Hinder is a call made by the offense during play against the defense.  

Defensive players must make an effort to get out of the offensive team’s way. If a member of the defensive team is in the way of a play on the ball, the player being blocked must call “hinder” and replay the point. The offensive team must have a legitimate play on the ball to call “hinder.”

If the defensive team is hit with the ball, call “hinder” and replay the point. The offensive team must have a legitimate play on the pass to call “hinder.”

  1. Net. Once the ball hits the net, it must bounce off in a single bounce. It must clear the rim to be good.
  2. Legal Hit. You can use any part of your body to hit the ball and it counts as your hit. (You cannot contact the ball twice in a row, regardless of what part of your body it touches).

8.Contact. The ball must be hit. It cannot be caught, lifted, or thrown. You cannot hit the ball with two hands. (This includes putting both hands together while contacting the ball with your hands.)

  1. Ball Contact With the Rim. If the ball hits any part of the ground or rim, it is no good. There are only “lets” on the serve. After the serve, if the ball does not hit the rim, play it regardless of how it bounces. If teams cannot determine whether the ball hit the rim, replay the point, no questions asked.

FAULTS RESULTING IN A POINT

  1. Team/Player Faults. A fault shall be declared against a team or player when:
    1. The ball touches the floor.
    2. The ball is caught, held, thrown, or pushed.
    3. Two hands are used to hit the ball.
    4. A team hits the ball more than three times consecutively.
    5. A single player contacts the ball twice consecutively.
    6. A player touches the spikeball set AND it moves the set or affects the trajectory of the ball.
    7. A ball does not clear the rim after one bounce on the net.
    8. A player commits an illegal block.
    9. An illegal rotation or substitution occurs.
    10. A player hits the ball from out of bounds.
    11. A shot off the net hits a player or his or her teammate.
    12. A defensive player attempts to play a ball when it is not his or her turn. The defense will lose the point.

 

  1. Service Faults. The following are all considered service faults:
  1. The server uses a jump serve. No jump serves are allowed.
  2. The ball is tossed for service then caught. This is a failed service attempt.
  3. The ball is served under the net.
  4. The ball is served and misses the net.
  5. The ball touches or hits the rim.
  6. The ball touches a player or object before hitting the net.
  7. The server serves with two hands or arms.
  8. The server fails to release the ball before contact.

STANDINGS

  1. Points will be awarded to teams as follows:
    1. Win = 1
    2. Loss = 0
    3. Tie = 0.5
  2. Team standing will be determined by the team with the highest amount of points.
  3. If total amount of points are equal.  Teams will be ranked by the following:
    1. Head-to-Head
    2. Most Games Won
    3. Most Games Lost

BYSC CODE OF CONDUCT

  1. Understand, appreciate and abide by the rules of the game.
  2. Respect the integrity and judgement of fellow BYSC Bocce players.
  3. Respect your opponent and congratulate them in a courteous manner following each match whether in victory or defeat.
  4. Be reasonable for your actions and maintain self-control.
  5. Do not taunt or bait opponents and refrain from using foul or abusive language.
  6. Fighting will result in a player’s or a team’s permanent suspe