Social Kickball Rules

THE PLAYING FIELD

  1. The field shall be established on any safe terrain suitable for play in accordance with the following provisions which equal the dimensions of a softball field:  
    • The kickball diamond is a square with equal sides of 60 feet with a base at each corner.
    • The distance from home plate to second base and from first base to third base is 84 feet 10 1/4 inches. The distance between any base and home plate shall be measured from the back corner of each.
    • The pitching strip is in the center of the diamond, 42 feet 5 1/8 inches from home plate, and directly aligned with the 1st-3rd base diagonal.
    • The pitching mound extends 12 feet from the center of the pitching strip.
    • When available, cones are placed: at the outside corner of first, second, and third base, and not touching the base; on the foul lines 30 feet behind first and third base; and on the sidelines 10′ from home plate.
    • The kicking box is a rectangle with the front of the box aligned with the front of home plate and the back of the box aligned with the sideline cones behind home plate. Lines extending forward from the sideline cones perpendicular to the front of home plate make up the sides of the kicking box.
      • The area directly forward (in front of) the kicking box is fair territory.
      • The kicker is not required to start in the kicking box; however, the kick must occur within the kicking box.
  2. The foul lines are fair territory.
  3. The strike zone is a three-dimensional rectangle based on the shape of home plate and is one (1) foot in height. The front of the zone aligns with the front of home plate. The sides of the zone extend one (1) foot to either side of the plate. The back edges of the zone are one (1) foot from the back sides of the plate. The strike zone may not be marked by cones or other raised objects but can be painted on the ground to mark the (1) foot mark on either side of the plate. 
  4. All participants must respect and obey all rules and regulations pertaining to the field used for games.
    • Any player or Referee wholly or partly in fair territory is an extension of fair territory.
    • Any live base runner outside the kicking box is fair, even when wholly in foul territory.  
    • A player jumping from fair territory is in fair territory while in the air.
    • A player in foul territory does not extend foul territory by jumping or reaching into fair territory.
  5. Upon notification to the Head Referee of any improper field set up, the field layout shall be corrected before the beginning of the next play.  Protest based on field set up will not be considered.
  6. Optional Extra Base: When available, an additional base may be set up adjacent to First Base to provide more room for the runner. If an Extra Base is used: 
    • The Extra Base is only available for runners traveling from home plate.
    • Fielders trying to make an out on first base must touch the base in fair territory (the First Base). Runners hindered by a fielder touching the base in foul territory (the Extra Base), will be safe.
    • Runners hindered by a fielder touching the base in foul territory (the Extra Base), will be safe.
    • When a play is attempted at first base, a runner who touches the First Base prior to being called safe at the Extra Base shall be called out.
    • Once a runner has reached first base safely the runner must start the next play on the First Base.
    • Any runner standing on or touching the Extra Base at the beginning of the next play will be out.
    • No additional base may be used at any other base.
    • The Runner is permitted to use the First Base if avoiding collision with a fielder in foul territory. In this event, the fielder in foul territory is permitted to tag the Extra Base.
    • The runner may use First Base if attempting to advance to Second Base, or if there is no fielder on First Base. 
  7. Sideline area Prior to the kick: no participants (or spectators) may be in the sideline area except for the kicker, the catcher, Referees and designated base coaches.  After the kick, fielders and base runners in the process of playing the game may also occupy the sideline area. The first infraction of this rule will result in a warning to the team that caused the infraction.  The second and each subsequent infraction will result in an out for the next kicker in the written kicking order on the team that caused the infraction.

EQUIPMENT 

  1. Players must properly wear BYSC team shirts designated for their use. 
  2. Athletic shoes are required. Metal cleats are not allowed. 
  3. Players may wear protective equipment providing it does not offer the wearer an unfair performance advantage. Any equipment deemed by the Head Referee as a performance enhancement must be removed or the player will be removed from play. 
  4. BYSC will provide the official kickball, measuring 10 inches in diameter when properly inflated to a pressure of 1.5 pounds per square inch. 
  5. All player attire is an extension of the player. If the ball hits a runner’s shirt, the runner is out.

REFEREES 

  1. Games must be officiated by at least one authorized official, the Head Referee. When available, at least two officials referee each game: a Head Referee, and a First Base Referee. The Head Referee governs all game play and issues all final rulings and has final authority on equipment issues. Other Referees may assist these officials when available. 
  2. Prior to each game, the Head Referee must conduct a meeting with the captains of each team, to address any ground rules in effect, to ensure the exchange of team lineups, and to identify the designated Captains who will be authorized to discuss calls with the Referees during the game. 
  3. Referees have jurisdiction over play and may:  
    • Call a time out.
    • Call off a game due to darkness, rain, or other cause at the Referee’s discretion.
    • Penalize a player, including game ejection, for any reason. This includes but is not limited to un-sportsman like conduct, fighting, delay of game and excessive verbal abuse. Ejected participants must leave the field area and may not return to the game.
    • Keep a record of the final game score. 
  4. Referees may make rulings on any points not specifically covered in the rules (at the time of occurrence), but the ruling shall not be deemed as a precedent for future rulings. 

PLAYER ELIGIBILITY 

  1. All participating players must appear on written lineups (registered player), reflecting that game’s kicking order, to be exchanged between the captains of each team before play begins. 
  2. A claim of improper kicking order must be made to the Head Referee who will make the final determination. Such a claim must contain two parts:  
    • that the written kicking order was exchanged.
    • that the claim is made on the field no sooner than the first pitch thrown to the accused “wrong” kicker, and no later than the first pitch thrown to the subsequent kicker. The burden of proof rests with the accused team. Any resulting play is nullified by a finding of improper kicking order, with an out recorded for the “wrong” kicker”.  The next player in the lineup after the recorded “wrong kicker” will be up in the lineup.

TEAMS 

  1. Each game shall have two (2) participating teams: the Away team, which kicks first each inning, and the Home team, which kicks last each inning. 
  2. While fielding, each team must field at least six (6) and no more than ten (10) players, which must include one pitcher and one catcher at any time during the game. 
  3. There must be a minimum of 4 female/male players.
    • If a team has only 3 female/male players playing they will take an automatic out anywhere in the batting lineup.  
    • If there are only 2 male/female players playing they will take an automatic two out anywhere in the batting lineup.
    • If there is only one female/male, the team will take a forfeit.  The only exception to the rule is an all-woman team.
  4. There is a maximum of 6 male players. If only 3 female players, a 7th male cannot be added into play.
  5. If both teams are missing the same number of male/female players. Both teams can agree to cancel the automatic outs.
  6. A late arriving player may be inserted into the bottom of the order, at any point during the game.  A late player may immediately enter the field on defense.
  7. For a given game, each team shall have one Captain and one Co-Captain (collectively “the captains”) who are jointly responsible for the team. The captains may discuss calls with the Head Referee but must accept the Head Referee’s final ruling. Other players besides the captains that dispute calls with the Referees are subject to ejection from the game.

BASE COACHES

  1. Two members of the team at kick may coach first and third base, switching as needed with other team members to remain in the proper written kicking order.
  2. Base coaches may not physically assist runners while the ball in in play.

REGULATION GAMES

  1. Regulation games last six (6) innings.  
    • In the event of a tie score at the end of the game, the game shall be marked as a tie. 
    • If the Home team already leads the game when the bottom of the final inning is reached, that team wins the game instantly and the game is over. 
    • If the Home team takes the lead during the bottom of the final inning, that team wins instantly, and the game is over. 
  2. Each half inning will end based on 3 outs or 7 runs, whichever comes first.
  3. There will be no run limit in the last inning. If the inning is not finished at the 60-minute mark, scores will revert to the last full inning.
  4. A game that is called off by the Referee after Three (3) full innings of play shall be considered a regulation game. The game score at the end of the last full inning shall determine the winner. Regulation games called off that end in a tie shall be marked as a tie. 
  5. A game that is called off by the Referee for any reason before Three (3) full innings of play shall not be considered a regulation game and a new game may be rescheduled.
  6. During playoffs games that are called off by the Referee for any reason.  The game will be reschedule and team revert to last full inning and start or pick up from where they left off if both teams are in agreement. 

PITCHING, CATCHING AND FIELDING 

  1. Balls must be pitched by hand. Pitches must be with an underhand motion. The ball must touch the ground at least two (2) times before crossing the plate. The second bounce cannot be ON the plate.
  2. Proper Field Position must be maintained by all fielders while a pitch is in progress, and until the pitched ball reaches the kicker. Failure to be properly positioned will result in a Position Warning to the team that caused the infraction. The team’s second and each subsequent Position infraction by that team that game will result in the kicker being awarded first base regardless of the outcome of the kick. Proper Field Position is:  
    • for Fielders:
      • All fielders besides the catcher must remain in fair territory behind the 1st-3rd base diagonal.
    • for Pitchers:  
      • The pitcher must start the act of pitching with at least one foot away from left or right corner of the pitching mound and can pitch from any distant behind the mound.
      • The pitcher must have at least one foot on or directly behind the pitching strip when releasing the ball.
      • No part of the pitcher’s front foot may be in front of or across the front edge of the pitching strip. 
    • for Catchers:  
      • The catcher must be positioned within or directly behind the kicking box and behind the horizontal plane of the kicker, parallel to the front edge of home plate.
      • The catcher may not contact the kicker, nor position so closely to the kicker as to restrict the kicking motion.
      • The kicker may not trigger a position violation through maneuvers judged by the Ref to be deliberately tricky or unsportsmanlike. 
  3. Fielding Options: (A max of 6 male players can play in the field)
    • 6 male and 4 female
    • 5 male and 5 female
    • 4 male and 6 female
    • 3 male and 7 female
    • 2 male and 8 female
    • 1 male and 9 female
    • 0 male and 10 female

KICKING

  1. All kicks must be made by foot or leg, below the knee. Any ball touched by the foot or leg below the knee is a kick.
  2. All kicks must occur:  
    • at or behind home plate. The kicker may step on home plate to kick; however, no part of the planted foot may be in front of or cross the front edge of the home plate. 
    • within the kicking box. The kicker must have at least a portion of the plant foot within the kicking box during the kick. The kicker may line up outside of the kicking box. 
  3. The kicking lineup must have no more than 3 males in a row in the kicking order.
  4. A ball kicked/bunted by a male kicker must break the plane of the imaginary diagonal across from 1st to 3rd for it to be considered a kick.  If the ball does not break the plane of the diagonal, it will be considered a foul. If the defensive player decides to make a play before the ball reaches the diagonal the ball will be considered live.
  5. A double kick is considered a foul, and ball that contacts the body before leaving the kicking box.  

RUNNING AND SCORING

  1. Runners must stay within the baseline.  Any runner outside the baseline is out:  
    • Runners may choose their path from one base to the next, and may follow a natural running arc,
    • Runners are free to change course to avoid interference with a fielder making a play,
    • When attempting to avoid a ball tag, runners may move no more than 4 feet out of their established path.
  2. Obstruction. Fielders must stay out of the baseline.  Fielders trying to make an out on base may have their foot on base but must lean out of the baseline.  Runners hindered by any fielder within the baseline, not making an active play for the ball, shall be safe at the base to which they were running.  Runners may choose to advance beyond this base while the ball is still in play.
  3. Neither leading off base, nor stealing a base is allowed.  A runner may advance once the ball is kicked. A runner off base when the ball is kicked is out.
  4. A tag-up is a requirement. A runner must retouch or stay on a base until a caught, kicked ball is first touched by a fielder. After a tag-up, a runner may advance. A runner failing to tag-up as required is out. 
  5. Hitting a runner’s neck or head with the ball is not allowed, except when the runner is sliding. Any runner hit in the neck or head shall be considered safe at the base they were running toward when the ball hits the runner. If the runner intentionally uses the head or neck to block the ball, and is so called by the Referee, the runner is out.
  6. All ties will go to the runner. Runners traveling from home plate may overrun first base and may only be tagged out if actively attempting to advance to second base.
  7. Base Running on Overthrows.  
    • an overthrow is a ball thrown, kicked, or deflected into foul territory while making a defensive play toward a player or base.  This only occurs at 1st or 3rd base.
    • a runner may advance at their own risk to the next base.  Only one base is allowed, beyond the base the runner is on or running toward when the ball travels into foul territory.  
    • one base on an overthrow is a restriction on the runner – not an automatic right for the runner to advance.
    • if any fielder attempts to make an out prior to returning the ball to the pitcher, runners may commence base running. 
    • if the defensive players raise their hand, throws the ball towards the pitcher the play, or the ball hits an inanimate object the play is called dead, and runners are awarded the next base.
  8. Running past another runner is not allowed. The passing runner is out.
  9. A run scores when a runner touches home plate before the third out is made, EXCEPT that no run can score when the third out is made during a force play situation, or when the kicker is put out before touching first base. 
  10. When a base is displaced during play, any runner is safe while in contact with the base’s original and correct location. All displaced bases should be restored at the end of each play. 
  11. Play is called dead when all runners head back to the base, and are not allowed to advance if a ball is being thrown to the pitcher.

STRIKES AND FOULS

  1. Strikes and Fouls are the same.  
  2. Combination of 4 (Strikes/Foul) is an out.  For example: (4 strikes), (4 fouls), (3 strikes, 1 foul), (2 strikes, 2 fouls), or (1 strike, 3 fouls)
  3. A strike is:  
    1. a pitch that is not kicked and is not called a ball, that enters any part of the strike zone.
    2. an attempted kick missed by the kicker inside or outside of the strike zone.   
  4. A foul ball is, 
    1. a kicked ball first touching the ground in foul territory. 
    2. a kicked ball first touching a fielder or Referee wholly in foul territory, while the ball is over foul territory.
    3. a kicked ball landing in fair territory but touching the ground in foul territory on its own at any time before crossing the 1st-3rd base diagonal.
    4. a kicked ball landing in fair territory, then entering foul territory before crossing the 1st-3rd base diagonal, and touching a fielder or Referee wholly in foul territory 
    5. a kick made on or above the knee.
    6. a kicked ball touched more than once or stopped in the kicking box by the kicker.
    7. a kicked ball first kicked outside of the kicking box.
    8. a kicked ball first touching a permanent object, such as a batting cage or fence.
    9. a bunted ball that travels on the outside of the kicking box line where it meets the 1st or 3rd base line and travels in fair territory.

BALLS 

  1. A count of four (4) balls advances the kicker to first base. 
  2. A ball is: 
    • a pitch outside of the strike zone as judged by the Referee where a kick is not attempted.
    • a pitched ball that does not touch the ground at least two (2) or roll before reaching the kicking box.
    • a pitched ball that exceeds one foot in height from the bottom of the ball as it enters the kicking box.
    • a pitched ball that exceeds one foot in height from the bottom of the ball at any time while passing through the kicking box, prior to reaching the kicker.
    • a pitched ball that is higher than one foot at the plate.  

WALKS

  1. If there are 2 outs and a male batter is walked, the female directly following him in the batting order may choose to bat or take 1st base. 
  2. All other walks are granted 1st base. 

FAIR KICKED BALLS

  1. A fair ball is:  
    • a kicked ball landing and remaining in fair territory.
    • a kicked ball landing in fair territory then traveling into foul territory beyond the 1st-3rd diagonal.
    • a kicked ball first touching a player or Referee in fair territory.
    • a kicked ball landing in fair territory, then touched by a participant in fair territory before touching the ground in foul territory.
    • a kicked ball that touches a runner before touching the ground in foul territory
    • a kicked ball that touches the kicker once outside the kicking box before touching the ground in foul territory.

OVERTHROWS

  1. An Overthrow is any attempt towards a Baserunner or base that does not contact the Baserunner and deflects into foul territory.
  2. A successful out recorded on a play means it is not an attempt, so it is not an Overthrow.  Similarly, any play on a Baserunner that contacts the Baserunner but does not result in an out, is not an Overthrow.]
  3. If the play on the Baserunner misses and goes into foul territory, it is considered an Overthrow.
    • An overthrow is only considered to be a throw towards 1st base and a throw toward 3rd base into foul territory.
    • An Overthrow allows Baserunners to attempt to advance up to one (1) base beyond the base they were running toward when the ball traveled into foul territory.
    • A runner already on 1 st going to 2 nd is allowed to attempt to take 3rd base. A runner on 2nd is allowed to attempt to take home plate.
    • These advancements are not automatic. If the defense attempts to make a play on any Baserunner while advancing after an Overthrow, all Baserunners may attempt to advance as many bases as they choose (unless, of course, another Over-throw occurs in the process).  It is up the Game Head Referee’s discretion as to what constitutes the defense “making a play” on a Baserunner.

OUTS 

  1. An out is: 
    • Combination of 4 (Strikes/Foul) is an out.  For example: (4 strikes), (4 fouls), (3 strikes, 1 foul), (2 strikes, 2 fouls), or (1 strike, 3 fouls)
    • any kicked ball (fair or foul) that is caught by a fielder. Any part of the ball may incidentally touch the ground during the act of catching and still be ruled an out if the fielder first displays full control of the ball and maintains control after touching the ground.
    • a Force Out, being the tag by any part of a fielder’s body of a base to which a runner is forced to run, before the runner arrives at the base, while the fielder has control of the ball. The ball may be touching the ground if the fielder displays full control of the ball while simultaneously tagging the base.
    • a runner touched by the ball or who touches the ball at any time while not on base while the ball is in play.
    • a kicker or runner that interferes with the ball.
    • a tag of a base by any part of a fielder’s body, while the fielder has control of the ball, before the runner originating at that base can tag-up as required due to a caught ball.
    • a runner off base when the ball is kicked.
    • a runner physically assisted by a team member during play.
    • any kicker that does not kick in the proper kicking line up 
    • a runner that passes another runner 
    • a runner outside of the baseline 
    • a runner who misses a base, as called by a Referee upon the conclusion of the play.
    • a runner who fails to properly tag up on a caught ball, as called by a Referee upon the conclusion of the play.
    • a runner touched by the ball while on a base they are forced to vacate by the kicker becoming a runner.
    • a runner coming from home plate who steps on First Base when required to use the extra base.
    • a player improperly occupying the sideline area after their team has been issued a warning.

BALL NOT IN PLAY

  1. Once the pitcher has the ball in control and retains possession on the mound, the play ends.  Runners who are off base at this time and in forward motion may advance only one base. Runners who are off base at this time and not in forward motion must return to the base from which they were running.
  2. Interference is:  
    • when any non-fielder or non-permanent object except a Referee or a runner, touches or is touched by a ball in play in fair territory.  This interference causes the play to end, and runners shall proceed to the base to which they were headed.
    • when any runner on or off base intentionally touches a ball or hinders a fielder.  This interference causes the play to end, the runner to be out, and any other runners shall return to the base from which they came, unless forced to advance.
    • when any kicker intentionally touches a pitched ball by hand or arm before the pitch is called a Ball or Strike, or intentionally touches a kicked ball to render it foul.  This interference causes the play to end, the kicker to be out, and any runner shall return to the base from which they came.
  3. During any play where a ball is popped or deflates significantly, that play shall be replayed with a properly inflated ball.

DEAD BALL PLAYS

  1. If a Baserunner contacts a pitched ball kicked into play and not touched by any Fielder, that Baserunner is out, and a Dead Ball Stoppage results.  All other Baserunners to return to the bases they last reached before the contact occurred.  If Baserunners would still be forced to advance after this out is recorded, then they automatically advance.  this is without any regard to the fault of the Baserunner.
  2. If a Baserunner intentionally touches the ball or otherwise interferes with its fielding, that Baserunner is out, a Dead Ball Stoppage is called, and any other Baserunners must return to the base they last reached before the touching.  If Baserunners would still be forced to advance after this out is recorded, then they automatically advance.  Such interference includes, but is not limited to: intentionally striking a ball in play; deliberately or recklessly contracting the Fielder; deliberate and direct verbal interference by a Baserunner in the immediate vicinity of a Fielder with that Fielder’s attempt to field the ball; intentionally screening the ball from a Fielder’s view.  If, in the discretion of a Game Referee, such interference would have prevented a Fields from making an out other Baserunners with ordinary effort, the Game Referee may call such Baserunners out.
  3. If a Base Coach deliberately or recklessly interferes with a ball in play, a Dead Ball Stoppage is called, and a Referee may call any appropriate Baserunner out and require any appropriate Baserunner to return to the base they last reached before Interference.
  4. If fair ball (which either stays in fair territory or later goes into foul territory after being played fair) becomes trapped in any object, hits a spectator, hits a movable object, or travels to where a Fielder faces substantial impediment in getting to the ball, Dead Ball Stoppage is called.
  5. The play is dead and the Kicker and all other Baserunners automatically advance only to the base to which they were headed at the point of the Dead Ball Stoppage.  The Game Head Referee has the discretion to award the Kicker and Baserunners whatever additional base(s) they realistically would have reached had there not been a Dead Ball Stoppage.
  6. Game Head Referee shall call an immediate Dead Ball Stoppage on any play with serious injury results.  Any Baserunners, at the Game Head Referee discretion, may be awarded the base the Game Head Referee realistically believed they would be reached had there not been a serious injury.  This awarding does not occur when it is the Kicker who is injured during the play.

INJURY AND SUBSTITUTIONS

  1. In cases of injury or illness, a timeout may be requested for participant removal and replacement with a teammate as a substitute. If the participant later returns to play, the participant must be inserted in the same written kicking order position previously held.
  2. If a player is ejected, injured, or becomes ill and cannot continue, the written kicking order will continue in the same formation, less the removed player. There is no “automatic out” when the removed player’s spot in the order is reached. 
  3. Injured players who do not kick shall not play in the game. 
  4. Any player removed from the game for injury or illness must be noted on both team written kicking orders and mentioned to the Head Referee. 
  5. The pitcher and the catcher positions may only be replaced once per inning each, unless injury forces another substitution. 
  6. Only runners who are injured while traveling to a base, and who successfully make it to a base, may be substituted. There are no other allowable runner substitutions. A runner may be substituted no more than twice during the game. Upon the second substitution, the player will be removed from the game and no longer be allowed to participate.

TEAM STANDINGS

Points will be awarded to teams as follows:

  1. Win=1.0
  2. Tie=0.5
  3. Lose=0

During the regular season, there will be no extra innings to break ties

TOURNAMENT RULES

  1. The commissioners will determine the number of teams making the playoffs. The computerized playoff wizard will break regular season record ties.
  2. Single Seeded Elimination
  3. Seeding will be determined by:
    • Points
    • Head-to-Head
    • Runs Against
  4. Games will be 6 innings.
  5. Mercy rule: 16+ runs after the 4th inning.